In 2012, I was intrigued by virtual reality, and I participated in Kickstarter funding for the Oculus project. The first Headset VR prototype arrived a few days before the start of Oculus Game Jam.
Together with a group of friends, I decided to participate in this three-week Game Jam, hoping for the best. At that time, we did not have a great idea of how to structure design or graphics, not even a little one, but we let the first experiments and tests guide ourselves carried out from scratch in the new world of developing for virtual reality. After several brainstorming sessions and different ideas impossible to achieve in the short time granted us by the jam.
We decided to create a third-person multiplayer game divided into two phases. In the first phase, one of the players had to create the map of a dungeon on an external map editor and fill it with traps and objects. In the second phase the player in virtual reality, in the role of a goblin, must reach the end of the dungeon and take all the treasures hidden there. So we decided to name it “ITSATRAP”.
I dealt with the whole artistic side of the game, except for the UI designed by a cartoonist friend. I made the textures of walls and environments from scratch in photoshop with the technique of hand painting, all the props of the rooms follow the same technical style. The whole game was made in Unity without any addition of external plugins or assets made by others.
The game entered in the ranking of the ten best titles in that Jam and was played for some time. Some youtuber has also made a let’s play video. Unfortunately, there were no agreements or opportunities to publish it on the Oculus Store, but someone still downloads it from some links.
I do not exclude, however, that one day we may want to finalize it and you can see it appear in some stores.