Desarius

April 2026

  • Launching the Desarius Universe — the five brands (Consulting, Games, Academy, Foundation, Network) are rolling out across the quarter.
  • AI-augmented technical direction is becoming the center of my public work: production audits, pipeline validation, tool-assisted reports, and practical decisions about where AI belongs in real Unity and Unreal projects.
  • Desarius Consulting is onboarding its first independent clients. The Shader/VFX Fitness Check format is live, and I am shaping broader realtime production-risk audits from the same method.
  • Desarius Games is moving from studio identity into technology licensing: Fireball is licensing-ready, Legion and Relay are close, and the wider toolkit portfolio is entering partner preview.
  • Desarius Academy is scaffolded. First course recordings in Q2.
  • Prepping a follow-up talk on dual-engine Technical Art for Game Camp Milano.
  • Reading: The Book of Shaders (rereading) and Tufte’s Visual Display of Quantitative Information.
  • Personal: restarting regular sculpting sessions — first rig in a while.

Trieste, Italy.

Last updated · 24 April 2026

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