Now
What I'm focused on right now.
April 2026
- Launching the Desarius Universe — the five brands (Consulting, Games, Academy, Foundation, Network) are rolling out across the quarter.
- AI-augmented technical direction is becoming the center of my public work: production audits, pipeline validation, tool-assisted reports, and practical decisions about where AI belongs in real Unity and Unreal projects.
- Desarius Consulting is onboarding its first independent clients. The Shader/VFX Fitness Check format is live, and I am shaping broader realtime production-risk audits from the same method.
- Desarius Games is moving from studio identity into technology licensing: Fireball is licensing-ready, Legion and Relay are close, and the wider toolkit portfolio is entering partner preview.
- Desarius Academy is scaffolded. First course recordings in Q2.
- Prepping a follow-up talk on dual-engine Technical Art for Game Camp Milano.
- Reading: The Book of Shaders (rereading) and Tufte’s Visual Display of Quantitative Information.
- Personal: restarting regular sculpting sessions — first rig in a while.
Trieste, Italy.
Last updated · 24 April 2026
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