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Bowser Starcraft Contest

2012 · Character Artist

CharacterContestLow PolyArchival

2012 Indie Vault contest piece reimagining Bowser as a Starcraft-style character under strict low-poly and texture constraints.

The story

This is an archival contest piece from Indie Vault: the prompt was to imagine a character from one game universe inside another. The result was a Starcraft-flavoured Bowser built under strict real-time constraints.

Technical highlights

  • 6000-triangle character constraint from the original contest brief.
  • Single 512px diffuse and normal workflow.
  • Concept, model, hand-painted detail, and Marmoset presentation.

Outcome

Published on ArtStation as an early personal contest piece. It is useful here because it shows low-poly discipline and the older character-art foundation behind later technical work.