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Captain Doodlemoustache

2021 · Character Artist + Sculptor

CharacterSculptingGame ArtConcept-to-asset

Character development from concept sketch through sculpt to game-ready asset — a small pirate captain with a big moustache.

The story

Taking a character from a concept sketch to a game-ready sculpt is where technical and artistic instincts meet in the middle. Captain Doodlemoustache was a small side project — a proper pirate captain with a proper pirate moustache — developed end-to-end from sketch through high-poly sculpt to low-poly game asset.

Technical highlights

  • Concept fidelity preserved across every step of the pipeline.
  • Silhouette-first approach so the character reads from a distance.
  • Game-ready topology and texture budget at the end.

Outcome

Published on ArtStation. Personal work.