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Evoora

2010 · Environment Artist · Plugin-less web 3D

RTSBrowserEnvironment ArtEarly career

Plugin-less real-time strategy browser game — environment art in a very early era of web 3D where every polygon had to earn its keep.

The story

  1. Before WebGL was a reliable baseline. Evoora was a real-time strategy game that had to run in the browser without any plugin help, which at the time was a technically uncomfortable place to ask a game to live. The environment art budget was tight enough that every asset had to double as terrain, obstacle and silhouette.

Technical highlights

  • Low-polygon budgets enforced asset-by-asset.
  • Environment art designed to read clearly as both functional RTS gameplay space and visual composition.
  • Early experience with the browser-3D rendering constraints that would later become WebGL norms.

Outcome

Shipped. Technically of its era, but formative.