← All work


Indy Air Short
Animated ShortHigh PolyLow PolyTexturingArchival
Animated short film from 2008 — high-poly sculpting, low-poly retopology, and textures when the pipeline for all three was still evolving.
The story
2008 was early enough that the high-to-low-poly workflow, normal-map baking, and UDIM texture management were still tools you assembled rather than products you bought. Indy Air was an animated short where every step of that pipeline had to be worked out in practice.
Technical highlights
- High-poly sculpt carried down into low-poly game-ready topology.
- Texture set authored under pre-standardised workflow conventions.
- Short-form animated delivery at a fidelity the hardware of the time could handle.
Outcome
Shipped as an animated short. Archival — kept for the portfolio record and for the era-stamp.

