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Indy Air Short

2008 · High/Low Poly + Textures

Animated ShortHigh PolyLow PolyTexturingArchival

Animated short film from 2008 — high-poly sculpting, low-poly retopology, and textures when the pipeline for all three was still evolving.

The story

2008 was early enough that the high-to-low-poly workflow, normal-map baking, and UDIM texture management were still tools you assembled rather than products you bought. Indy Air was an animated short where every step of that pipeline had to be worked out in practice.

Technical highlights

  • High-poly sculpt carried down into low-poly game-ready topology.
  • Texture set authored under pre-standardised workflow conventions.
  • Short-form animated delivery at a fidelity the hardware of the time could handle.

Outcome

Shipped as an animated short. Archival — kept for the portfolio record and for the era-stamp.