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Hypercasual Mobile Games

2021-2022 · Technical Artist / UI & VFX

Studio: Firebyte Games — publishers included Monee, Rollic, Voodoo, and smaller partners

MobileHypercasualUIVFXShaders

A public archive of hypercasual mobile work across UI, 2D graphics, shaders, VFX, and implementation support for fast prototype-to-release cycles.

Scope

This archive gathers a wider set of hypercasual mobile games where the individual projects were too numerous to present one by one. The work covered UI, 2D graphics, shaders, VFX, technical issue solving, and close iteration with game designers.

The focus was fast production support: assembling UI, generating the code needed to make visual systems work, building effects for different game loops, and finding practical solutions under tight mobile constraints.

Key Work

  • UI and 2D graphic production across multiple hypercasual titles.
  • Shader and VFX creation for different gameplay mechanics.
  • Technical problem solving for mobile performance and implementation.
  • Collaboration with game designers on visual feedback, effects, and iteration speed.