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Halloween 2024 — For many games
SeasonalMulti-clientAsset production
A collection of seasonal Halloween assets produced for multiple game clients — efficient, reusable, delivered.
The story
Seasonal asset work has a rhythm: tight deadlines, well-understood visual language, multiple clients wanting similar deliverables in slightly different flavours. The challenge is to make assets that drop cleanly into each client’s pipeline without bespoke rework.
Technical highlights
- Asset modularity so variants could be produced with shader-level swap-outs rather than re-modelling.
- Consistent texture and material conventions across client-specific deliveries.
- Batch production methodology that held up through review cycles from several parallel clients.
Outcome
Shipped across multiple client products for the Halloween 2024 season.


