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Project Venture

2024 · Senior Technical Artist · Unreal Engine 5

Studio: Hyperion Realms

UE5Voxel Plugin 2Procedural TerrainFoliageMaterials

UE5 open-world survival work for Venture: procedural terrain, Voxel Plugin 2 workflows, material systems, and foliage authored end-to-end.

The story

Venture was a multiplayer open-world survival project built in Unreal Engine 5 with Hyperion Realms. My work sat in the technical-art middle of the production: turning ambitious world-design needs into terrain, material, and foliage systems that could be iterated without hand-authoring every square meter.

The project needed a world pipeline that could scale. That meant procedural rules, node-based workflows, clear material conventions, and foliage that could read naturally across large terrain without becoming impossible to maintain.

Technical highlights

  • Procedural terrain generation workflows built around Unreal Engine 5 and Voxel Plugin 2.
  • Foliage authored end-to-end by me, including placement logic, visual consistency, and production upkeep.
  • Material authoring and management: variants, consistency rules, and scalable maintenance for large environments.
  • Node-based graph pipelines designed to make world generation repeatable and art-directable.

Outcome

Worked with Hyperion Realms for roughly seven months in 2024. Venture became a strong public example of my UE5 open-world technical-art work: procedural terrain, foliage, material systems, and scalable environment pipelines in one production context.